
In many of the lower level zones it's easy to just hop to the waypoint nearest to the thing you want, run over to get it, and then warp away again when you're done. One of the end results of the waypoint system is that there's really no incentive to spend a lot of time in a zone unless you're in the process of completing it for the first time. I can go from Frostgorge Sound to Cursed Shore in a matter of seconds, and world boss farming is just an exercise in zone hopping all across the world. On a character with full map completion, the continent of Tyria is equivalent in size to the local mall. I have bad news: Waypoints have already accomplished this on a much greater scale than mounts ever could. Speed boosts are so convenient and common that it's hard to view them as an element of class differentiation in any case. Mounts aren't necessarily the answer to that problem, but I think it makes sense for every character to have access to a half-step between "brisk jog" and "instaport" for those situations, and preferably one that doesn't rely on setting up your character's build a certain way or playing a specific profession.

Still, if you're at the spawn point and the commander is all the way on the other side of the map it can be a chore to try to catch up to where the fights are happening, especially if you're a profession without reliable speed boosts. World maps, but in a competitive format it's not as easy as simply adding more waypoints this is highlighted by requests on the opposite end for the removal of waypoints in large-scale PvP in order to combat zerg roaming. Some players have also criticized the lack of travel options in Edge of the Mists and standard World vs. This is to say nothing of Elder Dragons trying to eat waypoints. Unfortunately, waypoints are not everywhere you want to be, and on top of that they're frequently camped and contested by rude monsters and brigands who want to make sure you have to run from the second nearest waypoint and possibly miss their dynamic event altogether (but I'm not bitter). This is predicated on the assumption that the people asking for mounts consider them a necessity, but if that were the case, I don't think the debate would even exist: Everyone would be tremendously happy with waypoints and the quality of life improvements they offer over ground travel. Probably the most baffling argument to me against mounts in GW2 is that we already have a fast travel system, so they'd be redundant. We have waypoints, so we don't need them!
